![]() A native 720p framebuffer is present on the PS3, while on the 360 we see the use of a lower 1200x720 resolution instead. Use the full-screen button for 720p resolution or use the link below for a larger window.ĭead Island features a similar core rendering set-up to Call Of Juarez: The Cartel. ![]() As per the norm we kick off with head-to-head video of the Xbox 360 and PlayStation 3 games, backed up by a Dead Island triple-format 720p comparison gallery.ĭead Island on on Xbox 360 and PlayStation 3. It's interesting to note that many of these issues are present in all three releases - PC, PS3 and 360 - hinting that while some platform-specific optimisations have taken place, not all of these have been deployed without some significant side-effects, borne out by some of the differences we see between the three games. There are also a few streaming issues which result in a fair amount of object pop-up, and from a performance and image quality standpoint, screen-tear is a real problem. Given the huge level of detail on offer, the engine can only render six or seven characters on screen at once without an impact on the smoothness of the action, giving the distinct feeling that the player has missed the most interesting and exciting events that have taken place on the island. The technology seems like a good fit for the game, although there are a few limitations which prevent it from fully realising Techland's vision. Here the technology powering the game - Techland's in-house Chrome Engine 5 - showcases exactly what it is capable of: huge, detailed vistas boasting a high level of intricate environmental detail. While the gameplay and thin storyline might disappoint those expecting something different, much care and attention has been devoted to the creation of the game's setting: the island of Banoi. The overall feeling you get from the game is that Dead Island is an uneasy mix of game styles that's being marketed as an emotionally gripping horror romp on a lavish, sun-drenched island. Up to four players can tackle the campaign, fending off the infected population while performing a range of standard-issue fetch quests, among other diversions. The focus throughout is one of co-operative play, with the missions and progression system tailored for this purpose. ![]() The game is nothing like the memorable trailer non-playable characters serve to give you quests rather than provide any emotional attachment, while most of the suspense is provided by chance encounters with respawning zombies rather than carefully directed scares. First announced in 2006, it's taken some five years for Dead Island to arrive, and the end result is an ambitious, open-world first-person action title that borrows many elements from other games - most notably, Dead Rising, Borderlands and Left 4 Dead - while still trying to carve out an identity of its own.
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